

I just finished my preview of CINDER CITY at Gamescom 2025, thanks to NVIDIA. Let me tell you, this girl hasn’t faced so many deaths in public, not to mention in front of an audience, but CINDER CITY definitely set me straight.
NCSOFT presented CINDER CITY, previously known as Project LLL, on the Gamescom showroom floor, but not before NVIDIA highlighted it at a private event showcasing DLSS 4 and the RTX 5090 GPUs. It was here that I managed to squeeze in around 20 minutes of hands-on gameplay, which included combat, looting, and a lot of dying. The experience began with a cutscene, and the game was rich in detail. The facial features and hair in the scene were astonishingly lifelike, displaying elements like wrinkles, blemishes, and under-eye bags with remarkable accuracy. The character faces were exceptionally realistic.
Following that, the player’s character is introduced as Seven. He seems to be a highly advanced soldier, equipped with multiple weapons and gear. Your commanding officer sends you off from an airship as a final effort. Seven appears to be the go-to choice when you need the task accomplished. In a comprehensive Iron Man-like suit, you’re launched from the ship into a realm populated by Knights, who are the foes you encounter.
“Let me tell you, this girl hasn’t faced so many deaths in public, not to mention in front of an audience, but CINDER CITY definitely set me straight.”
All the adversaries I faced were human, each with distinct abilities. However, the trailer hints at a lot more. During my brief play, I was targeted by several firearms, but I also noticed large shields I had to navigate around, smoke grenades, and seemingly frantic enemies waving their guns above their heads. In many shooters, I can rush in guns blazing, but CINDER CITY appears to necessitate a certain level of strategy, unless you enjoy frequently replaying from your last checkpoint…a lot.
Switching between your weapons is straightforward, just a roll of the scroll wheel, which allows for dynamic adjustments to your gameplay. Full disclosure, I’m more of a controller player, and the keyboard and mouse setup was a bit disorienting. With the capacity to throw grenades, utilize your knife, deploy special abilities, or switch weapons, there’s a lot to manage while dodging bullets from all sides. The keyboard controls mean many of these actions are assigned in ways that might not be comfortable for someone like me with smaller hands. Of course, this could be alleviated with a Naga or similar gaming mouse, but it’s worth considering.
“I’m concerned that CINDER CITY might be attempting to shove too much into one game.”
My primary issue involves the player’s posture while crouching. The visuals during this action seem quite unnatural and odd. While crouching should lower you closer to the ground, in CINDER CITY, it resembles more of a position between standing and squatting, and the movement in this stance feels minimal, almost like a shuffle. Combined, these aspects appear rather silly, to be honest, and detracted from an otherwise visually appealing experience.
Once more, judging by the trailer, I feel like I didn’t get a genuine glimpse of what CINDER CITY will ultimately be. Although I experienced a single mission and learned a bit about my capabilities and navigation, I’m eager to see more of the in-game experience further along in the narrative. With vehicular combat, adversaries ranging from mechs to zombie-like creatures in addition to the humans I fought, acid-spewing creatures, mechs—and…was that a face-hugger—I’m worried that CINDER CITY may be trying to fit too much into one title. The trailer doesn’t seem to align with the narrative I played, aside from a short clip from a cutscene, so I genuinely want to explore deeper and see how everything coalesces.
My encounter with CINDER CITY was brief but enjoyable, and I believe once I have some time to adjust, it could turn into an exhilarating shooter experience. After the demo, I found myself wanting to learn more about Seven and his significance, as well as how everything interconnects. A game that makes you eager to return is the ultimate achievement.
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